Next-Generation 3D Graphics on the Web (Google I/O ’19)



Next-Generation 3D Graphics on the Web (Google I/O ’19)

This talk will cover the latest updates for adding 3D to your web site. You’ll learn how to use model-viewer and new features for rendering, AR, and interactivity. You’ll also see some phenomenal sites created with three.js. Then you’ll get an overview of the WebGPU API that will provide modern features such as “GPU compute” as well as lower overhead access to GPU hardware and better, more predictable performance. Expect performance gains in Tensorflow.js up to 10x.

Websites featured:
ROME by Google Creative Lab →
Track by Little Workshop →
Plume by Fabien Motte, Patrick Heng, Alexadre Delalleau, Nicolas Mathis and Mohave →
Oat the Goat by Assembly and FCB New Zealand →
WebVR Showroom by Little Workshop →
Hinderer & Wolff by Adelios →
Bertrand Candas →
Tao Tajima by Homunculus →
Robin Mastromarino by Patrick Heng →
React Three Fiber by Paul Henschel →
WebGL Globe by Google Data Arts Team →
Model Viewer by Chrome DevXR →
Model Viewer Layout Test by Chrome DevXR →
NASA Mars Curiosity Rover →

More projects at:

Watch more #io19 here:
Web at Google I/O 2019 Playlist →
Google I/O 2019 All Sessions Playlist →
Learn more on the I/O Website →

Subscribe to the Chrome Developers Channel →
Get started at →

Speaker(s): Corentin Wallez, Ricardo Cabello

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Tag: game web 3d, adding 3D, model-viewer, AR, augmented reality, three.js, WEBGPU, API, TensorFlow, GPU compute, predictable performance, Google I/O 2019, Google I/O, Google IO, I/O, io19, io 19,#io19, IO, google livestream, developer news, google, developers, google io updates, google 2019, io announcements

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